weatherless...................69.98381% offense.......................46.48732% balance.......................29.33954% hyperoffense..................17.43390% sand..........................16.16923% rain.......................... 7.00585% semistall..................... 3.93192% hail.......................... 3.74874% sun........................... 3.54184% stall......................... 2.80732% voltturn...................... 2.42075% rainoffense................... 1.59109% choice........................ 1.26317% trickroom..................... 1.12523% sandoffense................... 1.09921% hailoffense................... 0.97632% monotype...................... 0.95638% multiweather.................. 0.43212% sunoffense.................... 0.35061% mononormal.................... 0.27215% sandstall..................... 0.20783% monoghost..................... 0.11868% monowater..................... 0.11802% monodragon.................... 0.11093% monopsychic................... 0.09533% monofire...................... 0.08827% monoflying.................... 0.05973% monoice....................... 0.04629% monodark...................... 0.02601% monobug....................... 0.02306% tricksun...................... 0.01974% monograss..................... 0.01917% monopoison.................... 0.01454% monoelectric.................. 0.00887% monorock...................... 0.00607% monofighting.................. 0.00441% monosteel..................... 0.00380% monofairy..................... 0.00112% tailwind...................... 0.00001% Stalliness (mean: -0.240) -2.0|# |### -1.5|########### |############## -1.0|##################### |############################ -0.5|############################## |######################## 0.0|####################### |#################### +0.5|##################### |##### +1.0|############ |#### +1.5|## |# +2.0|## |# +2.5|### more negative = more offensive, more positive = more stall one # = 0.44%