weatherless...................68.49282% offense.......................41.81930% balance.......................33.65144% sand..........................22.37417% hyperoffense..................14.04533% semistall..................... 6.51792% rain.......................... 5.15756% stall......................... 3.96602% hail.......................... 2.64563% voltturn...................... 2.55234% choice........................ 2.09475% sun........................... 1.71824% trickroom..................... 1.71181% rainoffense................... 1.30900% sandoffense................... 0.81376% hailoffense................... 0.53076% sandstall..................... 0.43946% multiweather.................. 0.38704% monotype...................... 0.36047% sunoffense.................... 0.31453% monodragon.................... 0.14001% mononormal.................... 0.06766% monoice....................... 0.04599% monofire...................... 0.04007% monopsychic................... 0.03072% monowater..................... 0.02062% monoelectric.................. 0.00642% monoflying.................... 0.00519% monograss..................... 0.00472% tricksun...................... 0.00256% monobug....................... 0.00184% monodark...................... 0.00171% monofairy..................... 0.00001% monoghost..................... 0.00001% tailwind...................... 0.00000% monopoison.................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% Stalliness (mean: -0.089) -2.0|# |## -1.5|######### |########### -1.0|############### |################## -0.5|############################## |################# 0.0|####################### |#################### +0.5|################## |#### +1.0|################ |##### +1.5|### | +2.0|## |# +2.5|#### more negative = more offensive, more positive = more stall one # = 0.50%