weatherless...................68.89037% balance.......................46.11056% offense.......................31.29043% sand..........................27.86096% hyperoffense.................. 9.95818% semistall..................... 6.38273% stall......................... 6.25810% voltturn...................... 3.41480% hail.......................... 1.59442% rain.......................... 1.31127% trickroom..................... 1.20978% choice........................ 0.87373% hailoffense................... 0.60068% sandoffense................... 0.56093% sun........................... 0.46679% rainoffense................... 0.26332% sandstall..................... 0.16749% monotype...................... 0.14264% multiweather.................. 0.12372% monodragon.................... 0.03798% mononormal.................... 0.03407% monoice....................... 0.02721% monofire...................... 0.02673% monopsychic................... 0.01245% monowater..................... 0.00249% sunoffense.................... 0.00174% monoelectric.................. 0.00093% tricksun...................... 0.00055% monoflying.................... 0.00043% monograss..................... 0.00034% monobug....................... 0.00033% monodark...................... 0.00002% monofairy..................... 0.00000% monoghost..................... 0.00000% tailwind...................... 0.00000% monopoison.................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% Stalliness (mean: 0.136) -2.0|# |## -1.5|####### |#### -1.0|############ |################ -0.5|############ |################ 0.0|############################## |######################### +0.5|######################## |######## +1.0|####################### |#### +1.5|## | +2.0|#### |# +2.5|######## more negative = more offensive, more positive = more stall one # = 0.50%