weatherless...................86.49325% offense.......................42.79947% balance.......................34.10015% hyperoffense..................12.64243% stall......................... 6.74564% voltturn...................... 5.02848% hail.......................... 5.00140% rain.......................... 4.10334% semistall..................... 3.71231% sun........................... 3.68609% trickroom..................... 1.18927% hailoffense................... 1.00555% sand.......................... 0.74083% dragmag....................... 0.48446% trickrain..................... 0.36402% monotype...................... 0.25105% choice........................ 0.20412% tailwind...................... 0.19103% rainoffense................... 0.09244% monoice....................... 0.08589% sunoffense.................... 0.05143% monowater..................... 0.03652% monograss..................... 0.03529% sandoffense................... 0.02965% multiweather.................. 0.02492% monofighting.................. 0.01851% gravity....................... 0.01556% monopoison.................... 0.01533% sandstall..................... 0.01361% monosteel..................... 0.01245% monobug....................... 0.01121% monoelectric.................. 0.01114% monodragon.................... 0.00893% monodark...................... 0.00804% monofairy..................... 0.00766% monoghost..................... 0.00674% monopsychic................... 0.00617% tricksun...................... 0.00614% monoflying.................... 0.00304% monorock...................... 0.00280% Stalliness (mean: -0.051) |# -1.5|######## |############# -1.0|############################# |######################### -0.5|############################# |################# 0.0|################## |##################### +0.5|############################## |################ +1.0|##### |##### +1.5|## |# +2.0|# |##### +2.5|### |### +3.0|### more negative = more offensive, more positive = more stall one # = 0.43%