weatherless...................92.91568% balance.......................50.44018% offense.......................30.38946% stall......................... 9.16477% voltturn...................... 7.61180% hyperoffense.................. 6.39584% semistall..................... 3.60975% hail.......................... 2.73452% sun........................... 2.05409% rain.......................... 1.46975% trickroom..................... 1.00461% sand.......................... 0.82738% dragmag....................... 0.33425% hailoffense................... 0.30756% trickrain..................... 0.17696% choice........................ 0.06540% tailwind...................... 0.00500% monotype...................... 0.00493% rainoffense................... 0.00378% monowater..................... 0.00286% monograss..................... 0.00179% sunoffense.................... 0.00158% multiweather.................. 0.00142% monodragon.................... 0.00018% monoice....................... 0.00009% sandoffense................... 0.00001% monosteel..................... 0.00001% gravity....................... 0.00000% monopsychic................... 0.00000% sandstall..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% tricksun...................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.160) | -1.5|# |#### -1.0|############### |####### -0.5|######### |###### 0.0|#### |############################## +0.5|##################### |#### +1.0|## |#### +1.5|# |# +2.0| |##### +2.5|#### | +3.0|# more negative = more offensive, more positive = more stall one # = 0.84%