weatherless...................79.06663% balance.......................50.48923% offense.......................49.03649% sun........................... 8.35521% hail.......................... 7.29747% trickroom..................... 4.98823% tricksun...................... 4.04038% rain.......................... 3.57595% sand.......................... 1.82523% semistall..................... 0.36485% tailwind...................... 0.34311% voltturn...................... 0.32888% multiweather.................. 0.11939% hyperoffense.................. 0.10185% monotype...................... 0.04478% gravity....................... 0.03172% trickhail..................... 0.03098% tricksand..................... 0.02809% rainoffense................... 0.01461% trickrain..................... 0.01459% sunoffense.................... 0.01272% monoice....................... 0.01049% hailoffense................... 0.00942% stall......................... 0.00758% monowater..................... 0.00576% mononormal.................... 0.00513% monograss..................... 0.00332% sandoffense................... 0.00269% monodark...................... 0.00266% dragmag....................... 0.00251% monodragon.................... 0.00235% monopoison.................... 0.00230% monofairy..................... 0.00229% monoflying.................... 0.00202% monopsychic................... 0.00183% monoground.................... 0.00134% batonpass..................... 0.00131% monofighting.................. 0.00125% monosteel..................... 0.00125% monoghost..................... 0.00101% monofire...................... 0.00070% monoelectric.................. 0.00056% monobug....................... 0.00052% sandstall..................... 0.00039% hailstall..................... 0.00030% allweather.................... 0.00029% sunstall...................... 0.00015% monorock...................... 0.00000% Stalliness (mean: 0.025) -1.0| | -0.8|# |## -0.6|### |##### -0.4|######### |####################### -0.2|####################### |########################### 0.0|############################## |############################ +0.2|####################### |################## +0.4|########### |####### |##### |#### |## |# |# | | more negative = more offensive, more positive = more stall one # = 0.45%