weatherless...................87.92616% balance.......................54.60602% offense.......................44.66620% hail.......................... 5.36743% sun........................... 3.93623% trickroom..................... 3.00728% tricksun...................... 2.65953% rain.......................... 2.21844% semistall..................... 0.69881% sand.......................... 0.56199% voltturn...................... 0.08354% hyperoffense.................. 0.02897% sunoffense.................... 0.01970% tailwind...................... 0.01672% monotype...................... 0.01162% monograss..................... 0.01061% multiweather.................. 0.01021% tricksand..................... 0.00896% trickhail..................... 0.00151% dragmag....................... 0.00124% gravity....................... 0.00076% monoflying.................... 0.00048% monopoison.................... 0.00013% monowater..................... 0.00011% monodark...................... 0.00011% monoice....................... 0.00011% hailoffense................... 0.00007% mononormal.................... 0.00004% monofairy..................... 0.00002% monofighting.................. 0.00002% sandoffense................... 0.00002% allweather.................... 0.00002% trickrain..................... 0.00001% monopsychic................... 0.00001% stall......................... 0.00001% hailstall..................... 0.00001% batonpass..................... 0.00000% rainoffense................... 0.00000% monodragon.................... 0.00000% sandstall..................... 0.00000% monoelectric.................. 0.00000% monoghost..................... 0.00000% monobug....................... 0.00000% monosteel..................... 0.00000% monofire...................... 0.00000% sunstall...................... 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.068) -1.0| | -0.8| |# -0.6|# |## -0.4|#### |############## -0.2|############## |###################### 0.0|############################## |####################### +0.2|############## |############### +0.4|####### |##### |### |#### |## |## |# |# | more negative = more offensive, more positive = more stall one # = 0.60%