weatherless...................92.52249% offense.......................48.11073% balance.......................28.41522% hyperoffense..................18.12803% voltturn...................... 3.89965% sun........................... 2.71972% semistall..................... 2.68512% stall......................... 2.66090% trickroom..................... 2.36678% rain.......................... 2.32872% monotype...................... 1.92734% hail.......................... 1.85813% sunoffense.................... 0.86159% monoelectric.................. 0.69550% sand.......................... 0.58478% rainoffense................... 0.43945% monoice....................... 0.36678% tailwind...................... 0.31142% choice........................ 0.29758% hailoffense................... 0.28028% monodark...................... 0.21799% monograss..................... 0.19377% monobug....................... 0.12457% gravity....................... 0.10035% monopoison.................... 0.09689% mononormal.................... 0.08304% monoflying.................... 0.05190% monoghost..................... 0.03460% sandoffense................... 0.02768% monofairy..................... 0.01730% monofire...................... 0.01730% multiweather.................. 0.01384% monofighting.................. 0.01384% monorock...................... 0.01384% monowater..................... 0.01038% dragmag....................... 0.01038% monodragon.................... 0.01038% tricksun...................... 0.00692% monoground.................... 0.00692% monopsychic................... 0.00346% monosteel..................... 0.00346% Stalliness (mean: -0.290) -2.0|## |##### -1.5|########## |############# -1.0|#################### |####################### -0.5|############################## |########################### 0.0|########################## |######################## +0.5|############### |######## +1.0|##### |## +1.5|## |## +2.0|## | +2.5| more negative = more offensive, more positive = more stall one # = 0.46%