weatherless...................96.46734% balance.......................42.75453% offense.......................31.06684% hyperoffense..................13.94499% semistall..................... 6.21706% stall......................... 6.01657% rain.......................... 1.73191% voltturn...................... 1.50405% trickroom..................... 1.24212% sun........................... 1.18343% hail.......................... 0.31446% sand.......................... 0.30286% monotype...................... 0.29018% sunoffense.................... 0.15495% monoice....................... 0.14388% monoelectric.................. 0.10561% rainoffense................... 0.04870% monofairy..................... 0.02432% tailwind...................... 0.01528% monoghost..................... 0.01325% choice........................ 0.00765% hailoffense................... 0.00184% monograss..................... 0.00129% monorock...................... 0.00094% monofire...................... 0.00094% monoflying.................... 0.00081% gravity....................... 0.00064% sandoffense................... 0.00039% monodark...................... 0.00010% mononormal.................... 0.00001% monobug....................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% multiweather.................. 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monodragon.................... 0.00000% monowater..................... 0.00000% tricksun...................... 0.00000% monofighting.................. 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.030) -2.0|# |# -1.5|##### |###### -1.0|############# |############ -0.5|######## |########## 0.0|############### |################## +0.5|############################## |###### +1.0|#### |### +1.5|#### |####### +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.69%