sand..........................49.70427% weatherless...................47.01876% offense.......................42.42889% hyperoffense..................34.62094% sandoffense...................16.85088% balance.......................14.13295% stall......................... 5.16502% semistall..................... 3.65221% sandstall..................... 3.47189% voltturn...................... 2.66126% dragmag....................... 2.03886% rain.......................... 2.03370% hail.......................... 1.57911% choice........................ 1.54942% rainoffense................... 1.07756% multiweather.................. 0.48723% trickroom..................... 0.42878% monotype...................... 0.39906% hailstall..................... 0.36813% sun........................... 0.15139% tricksand..................... 0.09197% monowater..................... 0.06417% monosteel..................... 0.06257% monobug....................... 0.05959% monopsychic................... 0.04724% hailoffense................... 0.04088% monofighting.................. 0.04081% gravity....................... 0.04047% sunoffense.................... 0.03796% monopoison.................... 0.03253% batonpass..................... 0.02705% monoice....................... 0.02591% monoflying.................... 0.01649% trickhail..................... 0.01040% monorock...................... 0.01020% monoelectric.................. 0.00906% monodark...................... 0.00896% monograss..................... 0.00796% monoground.................... 0.00627% monofire...................... 0.00593% mononormal.................... 0.00534% tricksun...................... 0.00429% rainstall..................... 0.00172% monodragon.................... 0.00166% tailwind...................... 0.00132% monoghost..................... 0.00109% monofairy..................... 0.00042% fear.......................... 0.00006% Stalliness (mean: -0.524) -2.0|#### |########## -1.5|################ |########################## -1.0|########################### |############################## -0.5|################### |############## 0.0|############# |######## +0.5|###### |###### +1.0|### |### +1.5|### |### +2.0|### |# +2.5|## more negative = more offensive, more positive = more stall one # = 0.50%