sand..........................59.36982% weatherless...................39.27583% offense.......................38.50939% hyperoffense..................33.51022% sandoffense...................18.61318% balance.......................15.73147% stall......................... 6.63021% voltturn...................... 6.35772% semistall..................... 5.61871% sandstall..................... 4.11405% choice........................ 2.57951% dragmag....................... 1.21299% hail.......................... 0.94219% rain.......................... 0.57265% hailstall..................... 0.41439% rainoffense................... 0.33937% multiweather.................. 0.16189% gravity....................... 0.10477% monotype...................... 0.09614% trickroom..................... 0.08644% monowater..................... 0.08310% tricksand..................... 0.02217% monobug....................... 0.00748% monosteel..................... 0.00323% sun........................... 0.00140% batonpass..................... 0.00125% monoelectric.................. 0.00101% monopsychic................... 0.00060% monofighting.................. 0.00060% hailoffense................... 0.00056% sunoffense.................... 0.00010% monorock...................... 0.00005% monograss..................... 0.00003% monofire...................... 0.00002% trickhail..................... 0.00002% monodark...................... 0.00001% monoflying.................... 0.00001% mononormal.................... 0.00000% monoice....................... 0.00000% monopoison.................... 0.00000% monoground.................... 0.00000% fear.......................... 0.00000% tailwind...................... 0.00000% monoghost..................... 0.00000% rainstall..................... 0.00000% monodragon.................... 0.00000% monofairy..................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.385) -2.0|##### |############# -1.5|############# |########################### -1.0|############################## |########################## -0.5|################# |######################## 0.0|######## |###### +0.5|######### |################ +1.0|#### |##### +1.5|##### |#### +2.0|###### |# +2.5|### more negative = more offensive, more positive = more stall one # = 0.45%