weatherless...................47.75912% balance.......................34.34835% offense.......................33.28016% sand..........................29.01390% hyperoffense..................20.93199% rain..........................16.38119% semistall..................... 6.85325% stall......................... 4.58625% hail.......................... 3.79700% voltturn...................... 3.53671% sun........................... 3.40517% dragmag....................... 2.46478% sandstall..................... 1.85838% choice........................ 1.77535% monotype...................... 1.63635% trickroom..................... 1.32848% sandoffense................... 1.07753% hailoffense................... 0.85456% rainoffense................... 0.74354% rainstall..................... 0.63159% hailstall..................... 0.46366% sunstall...................... 0.34518% multiweather.................. 0.32932% tricksand..................... 0.25749% monowater..................... 0.24909% sunoffense.................... 0.18845% mononormal.................... 0.14367% monoice....................... 0.14180% monoghost..................... 0.12408% monopsychic................... 0.12221% monofire...................... 0.11755% monodark...................... 0.09796% monosteel..................... 0.09702% monodragon.................... 0.08863% monofighting.................. 0.08676% monobug....................... 0.08303% monograss..................... 0.08210% gravity....................... 0.08023% monoground.................... 0.07184% monorock...................... 0.06064% monopoison.................... 0.05691% tailwind...................... 0.05598% monoelectric.................. 0.05411% tricksun...................... 0.02892% monoflying.................... 0.02239% monofairy..................... 0.01773% batonpass..................... 0.00933% trickrain..................... 0.00746% allweather.................... 0.00466% trickhail..................... 0.00093% Stalliness (mean: -0.135) -2.0|########## |########## -1.5|############ |############### -1.0|################# |#################### -0.5|#################### |###################### 0.0|############################## |######################## +0.5|#################### |###################### +1.0|############ |######## +1.5|###### |#### +2.0|## |## +2.5|## | more negative = more offensive, more positive = more stall one # = 0.39%