weatherless...................42.13634% balance.......................33.58057% sand..........................33.41489% offense.......................30.13113% hyperoffense..................24.68590% rain..........................17.79547% semistall..................... 6.11008% stall......................... 5.49231% hail.......................... 4.39070% voltturn...................... 3.86157% dragmag....................... 2.93751% sandstall..................... 2.61018% sun........................... 2.56094% choice........................ 2.21221% sandoffense................... 1.21322% hailoffense................... 1.16055% trickroom..................... 1.12466% rainoffense................... 1.02710% monotype...................... 0.84883% hailstall..................... 0.54835% rainstall..................... 0.54354% sunstall...................... 0.46824% multiweather.................. 0.28350% monowater..................... 0.24256% tricksand..................... 0.19522% sunoffense.................... 0.15857% gravity....................... 0.12125% monopsychic................... 0.10781% monoice....................... 0.07680% monodark...................... 0.06738% tailwind...................... 0.05352% monoground.................... 0.04834% monodragon.................... 0.04825% monofire...................... 0.03894% monofighting.................. 0.03756% monoelectric.................. 0.03736% monosteel..................... 0.03692% monobug....................... 0.03044% monopoison.................... 0.01905% monorock...................... 0.01752% monograss..................... 0.01649% mononormal.................... 0.01376% monoghost..................... 0.01314% monoflying.................... 0.01017% tricksun...................... 0.00627% trickrain..................... 0.00491% allweather.................... 0.00178% trickhail..................... 0.00055% monofairy..................... 0.00049% batonpass..................... 0.00018% Stalliness (mean: -0.180) -2.0|############# |############# -1.5|############### |################# -1.0|################## |################### -0.5|################### |################### 0.0|############################## |######################## +0.5|################## |####################### +1.0|############ |####### +1.5|##### |#### +2.0|### |### +2.5|## | more negative = more offensive, more positive = more stall one # = 0.38%