weatherless...................40.64984% sand..........................35.64956% balance.......................29.26907% offense.......................28.68843% hyperoffense..................27.83735% rain..........................16.69749% stall......................... 8.71213% semistall..................... 5.49302% hail.......................... 4.80081% voltturn...................... 4.74274% sandstall..................... 4.30696% dragmag....................... 3.35923% choice........................ 2.36910% sun........................... 2.28433% sandoffense................... 1.39555% rainoffense................... 1.31793% hailoffense................... 1.20475% hailstall..................... 0.84907% trickroom..................... 0.84208% rainstall..................... 0.64697% sunstall...................... 0.63933% monotype...................... 0.34741% monowater..................... 0.21870% gravity....................... 0.18957% sunoffense.................... 0.15940% tailwind...................... 0.10190% multiweather.................. 0.08133% monodark...................... 0.02168% monopsychic................... 0.01851% monoground.................... 0.01328% monodragon.................... 0.01223% tricksand..................... 0.01127% monofire...................... 0.01055% monosteel..................... 0.00931% trickrain..................... 0.00910% monopoison.................... 0.00870% monobug....................... 0.00737% monoice....................... 0.00685% monograss..................... 0.00654% monofighting.................. 0.00624% monoflying.................... 0.00327% monoghost..................... 0.00185% monoelectric.................. 0.00152% tricksun...................... 0.00147% monorock...................... 0.00091% mononormal.................... 0.00003% allweather.................... 0.00002% batonpass..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.183) -2.0|############## |################ -1.5|##################### |##################### -1.0|####################### |################# -0.5|################# |################## 0.0|############################## |########################## +0.5|################# |##################### +1.0|######### |####### +1.5|###### |###### +2.0|###### |##### +2.5|### |# more negative = more offensive, more positive = more stall one # = 0.35%