weatherless...................42.92097% sand..........................38.85161% hyperoffense..................31.82205% offense.......................26.79631% balance.......................26.48889% rain..........................12.41222% stall.........................10.00362% sandstall..................... 5.98856% semistall..................... 4.88914% hail.......................... 4.21826% voltturn...................... 3.39311% dragmag....................... 1.61294% sun........................... 1.60969% choice........................ 1.50542% rainoffense................... 1.40649% trickroom..................... 1.19124% hailoffense................... 1.18683% sandoffense................... 1.05130% sunstall...................... 0.94233% rainstall..................... 0.56979% hailstall..................... 0.55368% monotype...................... 0.28506% monowater..................... 0.26486% sunoffense.................... 0.13996% tailwind...................... 0.08769% gravity....................... 0.04235% multiweather.................. 0.01272% trickrain..................... 0.00809% monopoison.................... 0.00318% tricksand..................... 0.00301% monodragon.................... 0.00294% monobug....................... 0.00294% monopsychic................... 0.00288% monofire...................... 0.00189% monodark...................... 0.00175% monoground.................... 0.00168% monosteel..................... 0.00122% monoice....................... 0.00107% monofighting.................. 0.00054% tricksun...................... 0.00040% monoflying.................... 0.00004% monorock...................... 0.00004% monoghost..................... 0.00002% monograss..................... 0.00001% monoelectric.................. 0.00000% allweather.................... 0.00000% mononormal.................... 0.00000% batonpass..................... 0.00000% trickhail..................... 0.00000% monofairy..................... 0.00000% Stalliness (mean: -0.226) -2.0|############ |################### -1.5|############################# |############################ -1.0|############################# |##################### -0.5|################# |################### 0.0|############################## |########################## +0.5|################### |################### +1.0|###### |###### +1.5|######## |######## +2.0|######## |###### +2.5|##### |# more negative = more offensive, more positive = more stall one # = 0.32%