weatherless...................67.62581% offense.......................51.81935% balance.......................39.31613% sun...........................12.20645% sand..........................10.70968% rain.......................... 7.70323% hyperoffense.................. 5.26452% trickroom..................... 4.81290% tailwind...................... 3.72903% semistall..................... 2.89032% hail.......................... 2.50323% monotype...................... 1.63871% voltturn...................... 0.76129% multiweather.................. 0.74839% choice........................ 0.74839% stall......................... 0.70968% sunoffense.................... 0.59355% monowater..................... 0.51613% rainoffense................... 0.50323% sandoffense................... 0.49032% dragmag....................... 0.30968% monobug....................... 0.19355% monosteel..................... 0.19355% sandstall..................... 0.18065% monoice....................... 0.11613% tricksand..................... 0.10323% monopsychic................... 0.09032% tricksun...................... 0.09032% monorock...................... 0.09032% mononormal.................... 0.09032% trickhail..................... 0.07742% monofairy..................... 0.06452% trapper....................... 0.06452% monograss..................... 0.05161% monofighting.................. 0.05161% monodragon.................... 0.05161% monoelectric.................. 0.05161% trickrain..................... 0.03871% monoground.................... 0.02581% rainstall..................... 0.02581% monofire...................... 0.02581% sunstall...................... 0.01290% gravity....................... 0.01290% monodark...................... 0.01290% monopoison.................... 0.01290% batonpass..................... 0.01290% Stalliness (mean: -0.121) |# -1.5|## |### -1.0|############ |##################### -0.5|######################## |###################### 0.0|############################## |##################### +0.5|#################### |######## +1.0|##### |## +1.5| |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.57%