weatherless...................81.58724% balance.......................32.70598% offense.......................29.61372% hyperoffense..................15.75268% sand..........................14.62726% stall.........................14.33874% semistall..................... 7.58888% voltturn...................... 5.96991% sun........................... 3.43186% rain.......................... 2.32975% multiweather.................. 2.00853% sandstall..................... 1.07131% dragmag....................... 0.96967% sandoffense................... 0.86649% choice........................ 0.21954% trickroom..................... 0.16308% tailwind...................... 0.08222% hail.......................... 0.03316% monotype...................... 0.02429% sunoffense.................... 0.02215% gravity....................... 0.01081% tricksand..................... 0.00590% monowater..................... 0.00561% monofire...................... 0.00474% monobug....................... 0.00399% rainoffense................... 0.00392% sunstall...................... 0.00348% monoelectric.................. 0.00335% trickhail..................... 0.00331% monosteel..................... 0.00163% monoflying.................... 0.00147% monoground.................... 0.00108% monodark...................... 0.00106% monograss..................... 0.00069% monoice....................... 0.00067% mononormal.................... 0.00033% monorock...................... 0.00027% monoghost..................... 0.00013% rainstall..................... 0.00010% monofairy..................... 0.00003% monopsychic................... 0.00003% trapper....................... 0.00002% monodragon.................... 0.00001% hailoffense................... 0.00001% monofighting.................. 0.00001% monopoison.................... 0.00001% trickrain..................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.204) -2.0|#### |##### -1.5|######## |################## -1.0|################ |################ -0.5|################### |############################## 0.0|######################## |########################### +0.5|###################### |################### +1.0|########## |########## +1.5|########## |######## +2.0|####### |######### +2.5|########## |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.36%