weatherless...................63.21476% balance.......................60.77113% offense.......................34.40350% voltturn......................16.21594% hail..........................12.32920% rain.......................... 9.26098% sand.......................... 8.57634% sun........................... 7.05030% tailwind...................... 6.33292% trickroom..................... 6.32373% semistall..................... 3.74994% hyperoffense.................. 1.02042% trickhail..................... 0.98679% tricksand..................... 0.97716% batonpass..................... 0.74041% multiweather.................. 0.43133% rainoffense................... 0.26857% choice........................ 0.26838% monotype...................... 0.24900% dragmag....................... 0.19575% monowater..................... 0.17636% tricksun...................... 0.11553% trickrain..................... 0.07246% stall......................... 0.05501% mononormal.................... 0.05156% sunoffense.................... 0.01663% monofire...................... 0.01186% sandstall..................... 0.00700% rainstall..................... 0.00286% monopsychic................... 0.00168% monoice....................... 0.00165% monobug....................... 0.00164% monosteel..................... 0.00153% monoflying.................... 0.00110% monofairy..................... 0.00069% monofighting.................. 0.00055% monoelectric.................. 0.00037% sandoffense................... 0.00027% hailoffense................... 0.00003% monorock...................... 0.00000% monoghost..................... 0.00000% monopoison.................... 0.00000% monodragon.................... 0.00000% monograss..................... 0.00000% monoground.................... 0.00000% sunstall...................... 0.00000% monodark...................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.112) | -1.5| | -1.0|#### |### -0.5|######## |#################### 0.0|############################## |########################### +0.5|###################### |#### +1.0|##### |# +1.5|# | +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.80%