weatherless...................77.38281% offense.......................44.23844% balance.......................31.02031% voltturn......................13.30533% hyperoffense..................11.56648% sand.......................... 9.00996% rain.......................... 7.80692% stall......................... 7.26446% semistall..................... 5.91030% sun........................... 5.56715% monotype...................... 1.72895% hail.......................... 1.55962% trickroom..................... 1.53103% multiweather.................. 1.23575% sandoffense................... 0.71942% sandstall..................... 0.62172% sunoffense.................... 0.46154% choice........................ 0.45697% dragmag....................... 0.28828% rainoffense................... 0.27918% hailoffense................... 0.24720% monofire...................... 0.23169% monowater..................... 0.21603% monobug....................... 0.18869% monoelectric.................. 0.13990% monodark...................... 0.13200% tailwind...................... 0.11128% monofighting.................. 0.11071% monosteel..................... 0.09974% mononormal.................... 0.09785% monopsychic................... 0.09746% monopoison.................... 0.08554% tricksun...................... 0.07414% sunstall...................... 0.06701% monoice....................... 0.06643% monoflying.................... 0.05190% monograss..................... 0.04707% monoghost..................... 0.04507% monoground.................... 0.04349% monodragon.................... 0.04090% rainstall..................... 0.03888% gravity....................... 0.03388% monorock...................... 0.03002% monofairy..................... 0.02791% allweather.................... 0.02716% trickhail..................... 0.00956% hailstall..................... 0.00756% tricksand..................... 0.00418% trapper....................... 0.00343% trickrain..................... 0.00079% Stalliness (mean: 0.032) |####### -1.0|################ |############################## 0.0|############################ |################### +1.0|########## |#### +2.0|### |## +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.81%