weatherless...................78.24161% offense.......................43.64593% balance.......................29.04783% voltturn......................14.37102% hyperoffense..................11.54170% stall.........................10.17091% sand.......................... 9.71597% rain.......................... 7.18378% semistall..................... 5.59363% sun........................... 5.27560% trickroom..................... 1.65703% multiweather.................. 1.44610% hail.......................... 1.09715% sandoffense................... 1.06229% sandstall..................... 0.95531% monotype...................... 0.75210% sunoffense.................... 0.49431% dragmag....................... 0.35662% choice........................ 0.34017% hailoffense................... 0.30554% monofire...................... 0.23972% tailwind...................... 0.16524% monosteel..................... 0.09552% monowater..................... 0.08094% monoice....................... 0.07073% tricksun...................... 0.07015% sunstall...................... 0.05718% monodark...................... 0.04611% monoelectric.................. 0.04114% monobug....................... 0.04029% gravity....................... 0.03140% monofighting.................. 0.03029% mononormal.................... 0.02507% allweather.................... 0.02022% rainoffense................... 0.01706% monodragon.................... 0.01481% monoflying.................... 0.01360% trickhail..................... 0.01294% monopoison.................... 0.01262% monoghost..................... 0.01127% rainstall..................... 0.00992% monoground.................... 0.00966% monopsychic................... 0.00833% monofairy..................... 0.00679% monograss..................... 0.00623% hailstall..................... 0.00258% monorock...................... 0.00064% trickrain..................... 0.00042% tricksand..................... 0.00031% trapper....................... 0.00001% Stalliness (mean: 0.095) |####### -1.0|############# |############################## 0.0|####################### |################ +1.0|######### |#### +2.0|#### |### +3.0|## |# more negative = more offensive, more positive = more stall one # = 0.88%