weatherless...................77.82845% offense.......................43.29695% balance.......................29.17805% stall.........................13.41310% voltturn......................11.43718% sand..........................10.86469% rain.......................... 8.22767% hyperoffense.................. 8.05211% semistall..................... 6.05979% sun........................... 4.45958% multiweather.................. 2.18828% sandstall..................... 1.72549% hail.......................... 0.84185% trickroom..................... 0.74748% sandoffense................... 0.68817% choice........................ 0.63740% tailwind...................... 0.49357% dragmag....................... 0.47654% monotype...................... 0.26682% hailoffense................... 0.24946% monofire...................... 0.12949% monowater..................... 0.09626% sunoffense.................... 0.08691% sunstall...................... 0.05400% tricksun...................... 0.02783% gravity....................... 0.02520% rainstall..................... 0.01664% allweather.................... 0.01057% monosteel..................... 0.00815% monoice....................... 0.00760% trickhail..................... 0.00564% monofighting.................. 0.00530% monobug....................... 0.00420% mononormal.................... 0.00332% rainoffense................... 0.00316% monoflying.................... 0.00196% monograss..................... 0.00179% monodark...................... 0.00143% monodragon.................... 0.00138% monoground.................... 0.00137% monofairy..................... 0.00135% monoelectric.................. 0.00130% monopsychic................... 0.00125% monoghost..................... 0.00093% monopoison.................... 0.00081% hailstall..................... 0.00043% monorock...................... 0.00001% tricksand..................... 0.00001% trickrain..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.228) |#### -1.0|########## |############################## 0.0|################### |############### +1.0|######### |##### +2.0|#### |#### +3.0|### |## more negative = more offensive, more positive = more stall one # = 0.95%