weatherless...................99.22389% offense.......................35.55710% hyperoffense..................30.42534% balance.......................22.43410% monotype...................... 8.11736% stall......................... 6.92631% monosteel..................... 5.85499% semistall..................... 4.65715% voltturn...................... 1.71538% batonpass..................... 1.41347% dragmag....................... 1.36384% monopsychic................... 0.95549% trapper....................... 0.72158% mononormal.................... 0.65643% sun........................... 0.45552% sunoffense.................... 0.31174% monoground.................... 0.24933% rain.......................... 0.23681% monoghost..................... 0.22360% monowater..................... 0.09512% hail.......................... 0.05400% sand.......................... 0.04281% monobug....................... 0.03586% monodragon.................... 0.03076% choice........................ 0.02542% rainoffense................... 0.01841% monoflying.................... 0.01794% sandoffense................... 0.01789% monorock...................... 0.01764% monodark...................... 0.01491% tailwind...................... 0.01420% multiweather.................. 0.01302% monoelectric.................. 0.01234% monograss..................... 0.00709% monofire...................... 0.00583% monopoison.................... 0.00516% trickroom..................... 0.00312% sunstall...................... 0.00157% monofairy..................... 0.00119% gravity....................... 0.00062% monofighting.................. 0.00011% hailstall..................... 0.00004% fear.......................... 0.00003% monoice....................... 0.00002% hailoffense................... 0.00000% trickhail..................... 0.00000% sandstall..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.358) -3.0| | -2.0|############### |################## -1.0|######################## |############################## 0.0|############################ |################ +1.0|######### |#### +2.0|######## | +3.0|# more negative = more offensive, more positive = more stall one # = 0.65%