weatherless...................66.41897% offense.......................50.03539% balance.......................39.96226% sun...........................10.83982% rain..........................10.48596% sand.......................... 7.60793% hail.......................... 7.45459% trickroom..................... 6.58174% hyperoffense.................. 4.61194% voltturn...................... 4.17551% semistall..................... 3.59755% multiweather.................. 2.78368% monotype...................... 2.14673% stall......................... 1.79288% tricksun...................... 1.45081% choice........................ 1.28568% tricksand..................... 1.12055% tailwind...................... 1.01439% sunoffense.................... 0.63694% batonpass..................... 0.41283% monobug....................... 0.34206% monorock...................... 0.30668% monoelectric.................. 0.28309% monoice....................... 0.24770% monowater..................... 0.22411% monofighting.................. 0.14154% monopsychic................... 0.11795% mononormal.................... 0.11795% sandoffense................... 0.10616% trickrain..................... 0.09436% rainoffense................... 0.07077% monofairy..................... 0.07077% monograss..................... 0.05898% monopoison.................... 0.05898% dragmag....................... 0.05898% hailoffense................... 0.05898% hailstall..................... 0.05898% monosteel..................... 0.04718% monoflying.................... 0.04718% monoghost..................... 0.03539% sunstall...................... 0.02359% sandstall..................... 0.02359% trickhail..................... 0.02359% monodragon.................... 0.02359% monodark...................... 0.01180% monofire...................... 0.01180% Stalliness (mean: -0.058) |# -1.5|# |### -1.0|######## |################# -0.5|################### |############################## 0.0|############################# |############################ +0.5|############# |####### +1.0|##### |## +1.5|## more negative = more offensive, more positive = more stall one # = 0.60%