weatherless...................62.72987% offense.......................51.75104% balance.......................39.17908% rain..........................12.27574% sun...........................11.98067% hail.......................... 8.62032% sand.......................... 8.09707% trickroom..................... 6.78912% voltturn...................... 4.66916% hyperoffense.................. 3.99820% multiweather.................. 3.69507% semistall..................... 2.55653% stall......................... 2.51515% tricksun...................... 1.88586% choice........................ 1.84784% monotype...................... 1.74511% tricksand..................... 1.51783% tailwind...................... 1.08963% sunoffense.................... 0.92291% monobug....................... 0.33023% monorock...................... 0.31520% monoelectric.................. 0.28348% monoice....................... 0.17933% monowater..................... 0.17337% monofighting.................. 0.09042% rainoffense................... 0.08775% sandoffense................... 0.08032% hailoffense................... 0.07271% monofairy..................... 0.07100% mononormal.................... 0.06963% monopsychic................... 0.05725% batonpass..................... 0.05191% trickrain..................... 0.05169% monograss..................... 0.04108% monosteel..................... 0.03806% monoghost..................... 0.03526% trickhail..................... 0.03230% dragmag....................... 0.01922% monoflying.................... 0.01806% hailstall..................... 0.01577% sunstall...................... 0.01514% monodark...................... 0.01501% monopoison.................... 0.01312% monodragon.................... 0.00779% monofire...................... 0.00684% sandstall..................... 0.00639% Stalliness (mean: -0.071) | -1.5|# |## -1.0|####### |################### -0.5|################# |############################## 0.0|############################# |############################ +0.5|############# |##### +1.0|#### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.62%