weatherless...................71.80079% offense.......................38.73817% balance.......................36.26344% voltturn......................11.79667% sun........................... 9.40167% semistall..................... 9.25690% hyperoffense.................. 9.07677% sand.......................... 9.01261% rain.......................... 8.42961% stall......................... 6.66472% monotype...................... 3.31701% hail.......................... 3.19372% multiweather.................. 1.76614% trickroom..................... 1.22181% monobug....................... 0.86181% choice........................ 0.82826% sandoffense................... 0.78893% monosteel..................... 0.74860% sunoffense.................... 0.72278% dragmag....................... 0.68039% monowater..................... 0.54986% sandstall..................... 0.45480% sunstall...................... 0.34615% rainoffense................... 0.27368% mononormal.................... 0.26774% monofire...................... 0.22803% monoflying.................... 0.15485% monopsychic................... 0.09305% monoelectric.................. 0.09001% hailoffense................... 0.08601% monofairy..................... 0.06803% monorock...................... 0.06674% monoice....................... 0.06052% monodark...................... 0.05892% monoghost..................... 0.05431% tricksun...................... 0.05266% monodragon.................... 0.04746% rainstall..................... 0.04268% hailstall..................... 0.04039% monofighting.................. 0.03706% monograss..................... 0.03093% monoground.................... 0.01938% monopoison.................... 0.01903% allweather.................... 0.01718% trickhail..................... 0.01505% tricksand..................... 0.01413% gravity....................... 0.00924% tailwind...................... 0.00914% trickrain..................... 0.00717% Stalliness (mean: 0.132) -2.0|# |###### -1.0|################ |############################# 0.0|############################## |########################## +1.0|################# |######## +2.0|### |## +3.0|## more negative = more offensive, more positive = more stall one # = 0.71%