weatherless...................73.65404% balance.......................35.84763% offense.......................35.25181% voltturn......................14.83763% hyperoffense..................13.60945% sand..........................11.70735% semistall..................... 8.47379% stall......................... 6.81732% rain.......................... 6.79087% hail.......................... 5.53246% sun........................... 2.94258% monotype...................... 2.43998% choice........................ 1.58718% sandstall..................... 1.33399% trickroom..................... 1.31761% hailoffense................... 1.13370% multiweather.................. 0.60212% dragmag....................... 0.52780% monoice....................... 0.47993% sunoffense.................... 0.42451% rainoffense................... 0.36656% sandoffense................... 0.25319% monopsychic................... 0.22926% monowater..................... 0.22044% monobug....................... 0.19525% monosteel..................... 0.19525% monoghost..................... 0.19021% rainstall..................... 0.15872% monoelectric.................. 0.14864% tricksun...................... 0.14738% monodragon.................... 0.14108% monofire...................... 0.13227% monorock...................... 0.12975% monoflying.................... 0.11967% monofairy..................... 0.10959% monodark...................... 0.10707% monograss..................... 0.09951% monofighting.................. 0.09196% sunstall...................... 0.07432% monoground.................... 0.06676% trapper....................... 0.06298% hailstall..................... 0.05165% monopoison.................... 0.03653% mononormal.................... 0.03527% tailwind...................... 0.02645% trickhail..................... 0.01134% trickrain..................... 0.00882% gravity....................... 0.00378% Stalliness (mean: 0.078) -2.0|## |########## -1.0|############### |####################### 0.0|############################## |######################## +1.0|################ |###### +2.0|### |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.75%