weatherless...................75.48955% offense.......................27.46383% balance.......................25.86342% stall.........................19.95501% voltturn......................15.72753% semistall.....................15.54931% sand..........................14.05871% hyperoffense..................11.16842% rain.......................... 5.60753% hail.......................... 3.74765% choice........................ 3.59241% sandstall..................... 3.51403% dragmag....................... 1.34948% sun........................... 1.33770% hailoffense................... 1.08802% trickroom..................... 0.26192% monotype...................... 0.25861% multiweather.................. 0.24113% rainoffense................... 0.19565% monoice....................... 0.19045% sunoffense.................... 0.08286% sandoffense................... 0.05093% monowater..................... 0.02524% monosteel..................... 0.02382% rainstall..................... 0.02014% monodark...................... 0.01394% tricksun...................... 0.00778% monodragon.................... 0.00180% monoground.................... 0.00173% monopsychic................... 0.00059% monofairy..................... 0.00053% monobug....................... 0.00039% hailstall..................... 0.00032% monoelectric.................. 0.00028% monoghost..................... 0.00024% monorock...................... 0.00010% monofighting.................. 0.00008% gravity....................... 0.00006% sunstall...................... 0.00002% tailwind...................... 0.00001% monograss..................... 0.00001% monoflying.................... 0.00001% monofire...................... 0.00001% trapper....................... 0.00001% mononormal.................... 0.00001% trickhail..................... 0.00000% trickrain..................... 0.00000% monopoison.................... 0.00000% Stalliness (mean: 0.474) -2.0|## |########## -1.0|################ |#################### 0.0|############################## |#################### +1.0|############################# |################## +2.0|################## |####### +3.0|# more negative = more offensive, more positive = more stall one # = 0.59%