weatherless...................98.57459% offense.......................46.43236% balance.......................30.98957% hyperoffense..................18.98214% monotype...................... 5.46050% monosteel..................... 3.13328% semistall..................... 2.68392% hail.......................... 1.17540% stall......................... 0.91201% mononormal.................... 0.82881% monodragon.................... 0.67478% monofighting.................. 0.25238% monodark...................... 0.18092% monograss..................... 0.15405% sand.......................... 0.15370% monowater..................... 0.14383% monofairy..................... 0.13689% monoghost..................... 0.13459% monofire...................... 0.10553% monopoison.................... 0.08078% sun........................... 0.07949% monoground.................... 0.06296% monobug....................... 0.05745% monopsychic................... 0.05562% monoelectric.................. 0.03179% sandoffense................... 0.02562% rain.......................... 0.01764% monoflying.................... 0.01267% monoice....................... 0.01212% monorock...................... 0.01050% rainoffense................... 0.00734% hailstall..................... 0.00532% hailoffense................... 0.00472% sunoffense.................... 0.00328% multiweather.................. 0.00081% voltturn...................... 0.00069% sandstall..................... 0.00011% sunstall...................... 0.00004% batonpass..................... 0.00001% rainstall..................... 0.00000% Stalliness (mean: -0.313) -2.5| | -2.0|# |##### -1.5|#### |################## -1.0|################ |####################### -0.5|###################### |######################## 0.0|############################## |############### +0.5|################## |### +1.0|######## |## +1.5| |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.52%