weatherless...................79.06953% offense.......................47.46235% balance.......................38.66309% sun........................... 8.35568% rain.......................... 6.99402% hyperoffense.................. 6.89086% monotype...................... 5.70456% semistall..................... 5.49825% hail.......................... 5.35383% sand.......................... 2.27976% multiweather.................. 2.05282% stall......................... 1.48545% monoice....................... 1.18630% trickroom..................... 0.88715% monoelectric.................. 0.57768% monodark...................... 0.53641% monodragon.................... 0.51578% monograss..................... 0.47452% monowater..................... 0.41263% mononormal.................... 0.38168% rainoffense................... 0.36105% sunoffense.................... 0.29915% monopsychic................... 0.27852% monofairy..................... 0.24758% monofire...................... 0.23726% choice........................ 0.20631% monopoison.................... 0.19600% monoghost..................... 0.18568% monoflying.................... 0.17537% monobug....................... 0.13410% sandstall..................... 0.11347% hailoffense................... 0.11347% batonpass..................... 0.10316% monoground.................... 0.10316% rainstall..................... 0.08253% voltturn...................... 0.07221% tricksun...................... 0.07221% sandoffense................... 0.06189% monosteel..................... 0.06189% monofighting.................. 0.04126% sunstall...................... 0.03095% hailstall..................... 0.03095% monorock...................... 0.02063% gravity....................... 0.01032% tailwind...................... 0.01032% Stalliness (mean: -0.025) -2.0| |# -1.5|## |#### -1.0|######## |############ -0.5|################### |##################### 0.0|############################## |################### +0.5|############### |############ +1.0|###### |#### +1.5|### |# +2.0|# |# +2.5| more negative = more offensive, more positive = more stall one # = 0.63%