weatherless...................58.39716% offense.......................46.78090% balance.......................28.85245% rain..........................25.28803% sun...........................20.33582% hyperoffense..................16.90724% voltturn......................16.21170% multiweather.................. 7.35140% semistall..................... 4.68218% stall......................... 2.77723% rainoffense................... 2.53830% hail.......................... 1.98350% sunoffense.................... 1.97041% sand.......................... 1.70529% monotype...................... 1.48926% choice........................ 1.37471% trickroom..................... 0.44514% tailwind...................... 0.32404% sunstall...................... 0.32076% monoelectric.................. 0.29622% monofire...................... 0.18820% monodragon.................... 0.17511% hailoffense................... 0.15711% monoflying.................... 0.14893% rainstall..................... 0.13911% trickrain..................... 0.12438% monowater..................... 0.11129% monograss..................... 0.11129% monodark...................... 0.10965% monoghost..................... 0.09656% sandoffense................... 0.08510% dragmag....................... 0.07855% monofighting.................. 0.07528% monopsychic................... 0.06055% mononormal.................... 0.06055% monopoison.................... 0.05728% monoground.................... 0.05237% tricksun...................... 0.05073% monobug....................... 0.04910% gravity....................... 0.03764% monorock...................... 0.03273% monoice....................... 0.03273% monosteel..................... 0.03109% hailstall..................... 0.03109% trickhail..................... 0.02782% monofairy..................... 0.02618% allweather.................... 0.02455% sandstall..................... 0.00327% Stalliness (mean: -0.211) |# -2.0|# |#### -1.5|########## |############## -1.0|#################### |########################## -0.5|########################### |############################## 0.0|########################## |#################### +0.5|################ |############# +1.0|######### |#### +1.5|## |## +2.0|# |# +2.5|# | +3.0|# more negative = more offensive, more positive = more stall one # = 0.43%