weatherless...................52.35838% balance.......................41.52837% offense.......................32.58805% voltturn......................31.38608% rain..........................31.09900% sun...........................26.18936% hyperoffense..................12.82285% multiweather..................11.27701% semistall..................... 7.38292% stall......................... 5.67782% rainoffense................... 2.28816% choice........................ 1.65071% sunoffense.................... 1.38331% sand.......................... 0.93418% hail.......................... 0.73939% monotype...................... 0.56900% tailwind...................... 0.47666% rainstall..................... 0.35127% sunstall...................... 0.34837% trickroom..................... 0.27799% monoelectric.................. 0.21662% sandoffense................... 0.11018% monofire...................... 0.07483% monopsychic................... 0.07190% dragmag....................... 0.06924% hailstall..................... 0.06784% trickrain..................... 0.04773% gravity....................... 0.04618% monodark...................... 0.04261% monodragon.................... 0.04025% monowater..................... 0.02885% monoghost..................... 0.02225% hailoffense................... 0.01989% monoground.................... 0.01730% monopoison.................... 0.01305% monobug....................... 0.01031% monofighting.................. 0.00923% monograss..................... 0.00580% monoflying.................... 0.00525% tricksun...................... 0.00469% monosteel..................... 0.00363% monoice....................... 0.00359% mononormal.................... 0.00274% trickhail..................... 0.00177% monofairy..................... 0.00158% monorock...................... 0.00077% allweather.................... 0.00000% sandstall..................... 0.00000% Stalliness (mean: 0.113) | -2.0|# |### -1.5|######## |############# -1.0|############# |################ -0.5|################### |########################### 0.0|############################## |######################### +0.5|########################## |######################## +1.0|################## |######## +1.5|#### |## +2.0|## |# +2.5|## |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.40%