weatherless...................83.36131% offense.......................42.46953% balance.......................25.53475% hyperoffense..................22.45548% rain..........................11.56233% semistall..................... 4.90933% batonpass..................... 4.89082% stall......................... 4.63091% sun........................... 3.68371% voltturn...................... 2.72029% choice........................ 2.33750% monotype...................... 1.88823% sand.......................... 1.88222% rainoffense................... 1.67561% trickroom..................... 1.50730% multiweather.................. 1.08752% hail.......................... 0.62529% mononormal.................... 0.34129% trickrain..................... 0.30718% sunoffense.................... 0.26909% monodragon.................... 0.25334% monoghost..................... 0.25321% monopsychic................... 0.21306% monosteel..................... 0.19467% monowater..................... 0.18971% monofairy..................... 0.10375% monoice....................... 0.09989% hailoffense................... 0.09977% monoflying.................... 0.09157% sandoffense................... 0.09048% monopoison.................... 0.08982% monodark...................... 0.08922% monofighting.................. 0.08870% dragmag....................... 0.08096% monoground.................... 0.07537% monoelectric.................. 0.07412% monograss..................... 0.06169% rainstall..................... 0.06012% monobug....................... 0.05987% monofire...................... 0.05942% tailwind...................... 0.05296% tricksand..................... 0.05118% sandstall..................... 0.05078% trapper....................... 0.01624% sunstall...................... 0.01432% monorock...................... 0.01252% allweather.................... 0.00698% swagplay...................... 0.00551% tricksun...................... 0.00324% hailstall..................... 0.00025% gravity....................... 0.00002% trickhail..................... 0.00000% Stalliness (mean: -0.238) | -2.0|# |############# -1.0|############################## |############################## 0.0|####################### |################# +1.0|########## |### +2.0|## |# +3.0|## more negative = more offensive, more positive = more stall one # = 0.75%