weatherless...................88.34841% offense.......................32.91154% balance.......................30.01622% hyperoffense..................20.58193% rain.......................... 9.54290% stall......................... 8.65704% semistall..................... 7.83326% batonpass..................... 3.59783% voltturn...................... 3.47921% choice........................ 2.91177% trickroom..................... 2.35886% sun........................... 1.68599% rainoffense................... 1.24352% sand.......................... 0.60548% trickrain..................... 0.55787% monotype...................... 0.46278% multiweather.................. 0.31599% hail.......................... 0.13555% mononormal.................... 0.10786% monodragon.................... 0.10427% rainstall..................... 0.08238% sandstall..................... 0.07598% dragmag....................... 0.06354% tricksand..................... 0.05422% sunoffense.................... 0.04892% monofighting.................. 0.04437% monoghost..................... 0.04343% monopsychic................... 0.03960% monosteel..................... 0.03824% monowater..................... 0.03795% monoice....................... 0.03434% monodark...................... 0.03310% monofairy..................... 0.02001% monoelectric.................. 0.01522% monoground.................... 0.01423% monoflying.................... 0.01403% hailoffense................... 0.01360% monograss..................... 0.01173% monopoison.................... 0.01133% monofire...................... 0.00876% sandoffense................... 0.00865% tailwind...................... 0.00785% trapper....................... 0.00784% monobug....................... 0.00736% sunstall...................... 0.00212% monorock...................... 0.00196% swagplay...................... 0.00067% allweather.................... 0.00058% tricksun...................... 0.00004% hailstall..................... 0.00001% gravity....................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.007) | -2.0|# |############## -1.0|############################## |########################## 0.0|###################### |######################## +1.0|################# |###### +2.0|##### |## +3.0|#### more negative = more offensive, more positive = more stall one # = 0.66%