weatherless...................83.58864% balance.......................40.09278% semistall.....................27.35473% stall.........................19.04421% offense.......................12.73404% rain.......................... 8.43472% sun........................... 6.28568% voltturn...................... 4.96996% monotype...................... 2.60081% sand.......................... 1.90883% rainstall..................... 1.68823% monobug....................... 1.59710% sandstall..................... 1.47119% dragmag....................... 1.20258% multiweather.................. 0.97037% hyperoffense.................. 0.77424% hail.......................... 0.75250% monodark...................... 0.75092% sunstall...................... 0.59877% choice........................ 0.22013% sandoffense................... 0.05769% mononormal.................... 0.05151% monodragon.................... 0.04684% trickroom..................... 0.04533% monoghost..................... 0.04201% rainoffense................... 0.03775% sunoffense.................... 0.02956% monopoison.................... 0.02788% monorock...................... 0.02409% monosteel..................... 0.01917% monoelectric.................. 0.01289% monofire...................... 0.01100% monofighting.................. 0.01063% monopsychic................... 0.00847% monoice....................... 0.00752% monoflying.................... 0.00456% monowater..................... 0.00352% trickrain..................... 0.00299% tricksun...................... 0.00299% hailstall..................... 0.00207% monograss..................... 0.00118% monofairy..................... 0.00017% monoground.................... 0.00013% tailwind...................... 0.00000% trapper....................... 0.00000% hailoffense................... 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.880) | -1.5| | -1.0|# |### -0.5|###### |######### 0.0|############## |############## +0.5|##################### |######################### +1.0|############################## |####################### +1.5|################### |################# +2.0|############# |### +2.5|# | +3.0| more negative = more offensive, more positive = more stall one # = 0.50%