weatherless...................88.24756% offense.......................71.58564% balance.......................20.38459% hyperoffense.................. 6.12457% hail.......................... 5.39773% voltturn...................... 3.85885% sand.......................... 3.79815% sun........................... 1.75238% semistall..................... 1.31427% rain.......................... 0.87969% stall......................... 0.59093% sandoffense................... 0.59067% sunoffense.................... 0.22956% dragmag....................... 0.16660% hailoffense................... 0.14581% monotype...................... 0.12998% monodark...................... 0.09718% sandstall..................... 0.08635% multiweather.................. 0.07551% rainoffense................... 0.05143% monoghost..................... 0.01450% batonpass..................... 0.01166% trickroom..................... 0.00861% monoflying.................... 0.00763% monosteel..................... 0.00485% gravity....................... 0.00411% monoelectric.................. 0.00307% monograss..................... 0.00250% tailwind...................... 0.00222% monowater..................... 0.00018% tricksun...................... 0.00005% monoground.................... 0.00004% monodragon.................... 0.00003% monopsychic................... 0.00000% mononormal.................... 0.00000% monofire...................... 0.00000% monoice....................... 0.00000% monobug....................... 0.00000% monopoison.................... 0.00000% allweather.................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.314) | -1.5| |### -1.0|############# |################## -0.5|############################## |########################## 0.0|################# |######### +0.5|###### |#### +1.0|# |# +1.5| | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.78%