weatherless...................91.14063% offense.......................66.27418% balance.......................27.99204% hail.......................... 6.12997% hyperoffense.................. 4.37290% voltturn...................... 2.20183% sand.......................... 1.81020% semistall..................... 0.99079% sun........................... 0.74992% stall......................... 0.37009% monotype...................... 0.36143% monodark...................... 0.28981% rain.......................... 0.22722% sunoffense.................... 0.06260% multiweather.................. 0.05793% hailoffense................... 0.05566% monoghost..................... 0.05187% rainoffense................... 0.03311% dragmag....................... 0.02519% monosteel..................... 0.01917% gravity....................... 0.01340% sandoffense................... 0.00465% sandstall..................... 0.00362% tailwind...................... 0.00135% batonpass..................... 0.00109% monograss..................... 0.00045% monoflying.................... 0.00008% monowater..................... 0.00005% monoelectric.................. 0.00000% monodragon.................... 0.00000% monofire...................... 0.00000% mononormal.................... 0.00000% trickroom..................... 0.00000% tricksun...................... 0.00000% monoground.................... 0.00000% monopsychic................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% monoice....................... 0.00000% Stalliness (mean: -0.311) | -1.5| |### -1.0|############## |########################### -0.5|############################## |###################### 0.0|#################### |##################### +0.5|##### |### +1.0|# | +1.5|# | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.67%