weatherless...................78.74562% offense.......................55.99093% balance.......................25.12631% hyperoffense..................12.60054% sand.......................... 8.02571% hail.......................... 5.77868% rain.......................... 5.63175% voltturn...................... 4.11081% semistall..................... 3.36925% stall......................... 2.91297% sun........................... 2.64144% trickroom..................... 0.94092% multiweather.................. 0.82062% monotype...................... 0.59892% rainoffense................... 0.56713% hailoffense................... 0.36605% batonpass..................... 0.31879% sunoffense.................... 0.31536% tricksun...................... 0.18045% sandstall..................... 0.17787% monopoison.................... 0.17443% sandoffense................... 0.11428% monoghost..................... 0.09710% monoice....................... 0.07304% trickhail..................... 0.06702% tailwind...................... 0.06187% rainstall..................... 0.04039% monoground.................... 0.03867% monodragon.................... 0.03093% monobug....................... 0.02664% trickrain..................... 0.02664% monofairy..................... 0.02406% monodark...................... 0.02062% monowater..................... 0.01976% monofire...................... 0.01804% monograss..................... 0.01719% monofighting.................. 0.01719% tricksand..................... 0.01719% monopsychic................... 0.01633% dragmag....................... 0.01375% monosteel..................... 0.01289% monoflying.................... 0.00859% gravity....................... 0.00344% monoelectric.................. 0.00344% mononormal.................... 0.00344% monorock...................... 0.00172% hailstall..................... 0.00172% Stalliness (mean: -0.230) -1.5|### |########### -1.0|###################### |########################### -0.5|############################## |############################# 0.0|####################### |################# +0.5|############ |####### +1.0|#### |### +1.5|## |## +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.51%