weatherless...................79.58228% offense.......................56.04887% balance.......................25.44588% hyperoffense..................12.76201% sand.......................... 8.02626% hail.......................... 6.22686% rain.......................... 5.04870% voltturn...................... 4.50935% semistall..................... 3.09413% stall......................... 2.64911% sun........................... 1.89084% trickroom..................... 0.97979% multiweather.................. 0.77291% rainoffense................... 0.42567% monotype...................... 0.37889% hailoffense................... 0.35116% sunoffense.................... 0.29646% batonpass..................... 0.22524% sandstall..................... 0.14922% tricksun...................... 0.10795% monopoison.................... 0.09973% monoghost..................... 0.09532% sandoffense................... 0.08492% trickhail..................... 0.08112% rainstall..................... 0.05309% monoground.................... 0.04443% monoice....................... 0.03446% tailwind...................... 0.03416% trickrain..................... 0.03032% monofairy..................... 0.02043% tricksand..................... 0.01938% monodark...................... 0.01268% monodragon.................... 0.01198% dragmag....................... 0.01181% monowater..................... 0.01131% monosteel..................... 0.00877% monofighting.................. 0.00647% monopsychic................... 0.00576% monobug....................... 0.00575% monofire...................... 0.00569% monograss..................... 0.00502% monoflying.................... 0.00479% mononormal.................... 0.00249% monorock...................... 0.00207% gravity....................... 0.00177% monoelectric.................. 0.00176% hailstall..................... 0.00124% Stalliness (mean: -0.235) -1.5|### |########### -1.0|####################### |########################## -0.5|############################## |############################# 0.0|####################### |################ +0.5|############ |####### +1.0|#### |### +1.5|## |## +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.52%