weatherless...................76.46366% offense.......................56.65288% balance.......................26.43930% hyperoffense..................11.84973% sand..........................10.55036% hail.......................... 8.89995% rain.......................... 4.56621% voltturn...................... 3.58672% semistall..................... 2.97890% stall......................... 2.07919% multiweather.................. 1.21282% trickroom..................... 0.84097% sun........................... 0.73296% rainoffense................... 0.32065% hailoffense................... 0.20505% batonpass..................... 0.14660% monotype...................... 0.14508% sunoffense.................... 0.11213% trickhail..................... 0.09032% rainstall..................... 0.08213% sandstall..................... 0.07206% monoground.................... 0.06611% tricksun...................... 0.06083% monoghost..................... 0.03455% trickrain..................... 0.03305% monofairy..................... 0.01721% tricksand..................... 0.01642% dragmag....................... 0.01041% monoice....................... 0.00809% sandoffense................... 0.00749% monosteel..................... 0.00584% tailwind...................... 0.00349% monorock...................... 0.00310% monoflying.................... 0.00282% monopoison.................... 0.00246% monodark...................... 0.00233% monobug....................... 0.00132% hailstall..................... 0.00045% monodragon.................... 0.00042% monopsychic................... 0.00038% monofighting.................. 0.00024% monofire...................... 0.00018% monograss..................... 0.00002% monoelectric.................. 0.00001% monowater..................... 0.00000% gravity....................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: -0.224) -1.5|# |######### -1.0|#################### |###################### -0.5|############################## |######################### 0.0|#################### |############## +0.5|############ |######## +1.0|#### |### +1.5|# | +2.0| |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.58%