weatherless...................81.46179% offense.......................50.21552% balance.......................27.41347% hyperoffense..................10.03746% sand.......................... 7.99820% stall......................... 7.65263% hail.......................... 6.36195% rain.......................... 5.04394% semistall..................... 4.68091% multiweather.................. 1.97382% voltturn...................... 1.73109% sun........................... 1.10794% trickroom..................... 1.02485% hailoffense................... 0.27985% batonpass..................... 0.25895% tricksun...................... 0.20761% sunoffense.................... 0.15399% rainoffense................... 0.12208% trickhail..................... 0.09333% monotype...................... 0.09325% monoground.................... 0.03808% rainstall..................... 0.03035% sandstall..................... 0.02046% monofairy..................... 0.01500% monosteel..................... 0.01460% monoice....................... 0.00872% tricksand..................... 0.00788% dragmag....................... 0.00747% monoghost..................... 0.00560% sandoffense................... 0.00498% monoflying.................... 0.00460% trickrain..................... 0.00417% monorock...................... 0.00366% monodark...................... 0.00121% monobug....................... 0.00117% tailwind...................... 0.00101% monopoison.................... 0.00047% hailstall..................... 0.00039% monodragon.................... 0.00005% monofire...................... 0.00004% monopsychic................... 0.00004% monofighting.................. 0.00002% monograss..................... 0.00000% monoelectric.................. 0.00000% monowater..................... 0.00000% gravity....................... 0.00000% mononormal.................... 0.00000% Stalliness (mean: 0.013) -1.5|# |######## -1.0|################# |############################## -0.5|############################ |####################### 0.0|############### |############## +0.5|############## |############## +1.0|##### |##### +1.5|# | +2.0|# |### +2.5|### | more negative = more offensive, more positive = more stall one # = 0.53%