weatherless...................75.50804% offense.......................45.84632% balance.......................41.16278% sun........................... 7.86893% rain.......................... 7.57595% hail.......................... 5.87624% trickroom..................... 5.80767% semistall..................... 5.55001% hyperoffense.................. 5.50015% sand.......................... 3.83161% tailwind...................... 3.80875% monotype...................... 2.39579% stall......................... 1.94074% voltturn...................... 1.56049% choice........................ 0.67531% multiweather.................. 0.58596% rainoffense................... 0.40934% monoghost..................... 0.37194% sunoffense.................... 0.31376% monoice....................... 0.28051% monopsychic................... 0.25973% sandstall..................... 0.24935% mononormal.................... 0.24103% monodragon.................... 0.22026% monoelectric.................. 0.20779% monowater..................... 0.17662% trickrain..................... 0.17039% batonpass..................... 0.15584% monodark...................... 0.14130% hailoffense................... 0.13298% trickhail..................... 0.12675% gravity....................... 0.11221% tricksand..................... 0.10805% monograss..................... 0.09350% tricksun...................... 0.08727% monopoison.................... 0.07688% monobug....................... 0.07688% monoflying.................... 0.07273% trapper....................... 0.05402% sandoffense................... 0.04987% monoground.................... 0.04364% monosteel..................... 0.03948% monofire...................... 0.03740% monofairy..................... 0.02909% monofighting.................. 0.02701% hailstall..................... 0.01455% rainstall..................... 0.01247% sunstall...................... 0.00831% dragmag....................... 0.00831% Stalliness (mean: 0.001) -1.5|## |#### -1.0|######## |############### -0.5|#################### |####################### 0.0|############################## |######################## +0.5|#################### |######## +1.0|##### |###### +1.5|## |# +2.0|## | more negative = more offensive, more positive = more stall one # = 0.59%