weatherless...................74.77470% offense.......................45.77732% balance.......................40.42973% sun........................... 7.56444% rain.......................... 7.49455% trickroom..................... 6.92967% hail.......................... 6.87354% semistall..................... 6.19640% hyperoffense.................. 5.34675% tailwind...................... 4.76926% sand.......................... 3.72711% monotype...................... 2.34093% stall......................... 2.24979% voltturn...................... 1.55204% choice........................ 0.85705% monoghost..................... 0.51777% multiweather.................. 0.39138% rainoffense................... 0.36713% monopsychic................... 0.36087% sunoffense.................... 0.32594% monodragon.................... 0.30255% trickrain..................... 0.23323% sandstall..................... 0.21444% monodark...................... 0.20276% monoice....................... 0.18904% hailoffense................... 0.18349% mononormal.................... 0.16915% trickhail..................... 0.16571% monowater..................... 0.13171% tricksun...................... 0.12446% tricksand..................... 0.11807% batonpass..................... 0.10458% monoflying.................... 0.08812% trapper....................... 0.07505% monoelectric.................. 0.07132% monobug....................... 0.06643% gravity....................... 0.06115% monopoison.................... 0.05708% monoground.................... 0.05497% monofighting.................. 0.04185% monograss..................... 0.03520% monosteel..................... 0.02539% sandoffense................... 0.01625% monofairy..................... 0.01547% monofire...................... 0.01126% rainstall..................... 0.01016% hailstall..................... 0.00802% dragmag....................... 0.00386% sunstall...................... 0.00373% Stalliness (mean: 0.014) -1.5|# |#### -1.0|######## |############## -0.5|#################### |###################### 0.0|############################## |###################### +0.5|################## |####### +1.0|##### |####### +1.5|## |# +2.0|## | more negative = more offensive, more positive = more stall one # = 0.62%