weatherless...................75.35790% offense.......................42.04851% balance.......................38.95222% trickroom.....................10.98021% semistall.....................10.00529% hail.......................... 8.83474% rain.......................... 6.51881% sun........................... 5.72171% stall......................... 4.86577% tailwind...................... 4.60838% hyperoffense.................. 4.12821% sand.......................... 3.76723% monotype...................... 2.78772% voltturn...................... 1.46434% choice........................ 0.91439% monoghost..................... 0.78721% trickrain..................... 0.62541% monopsychic................... 0.55508% monodragon.................... 0.51288% monodark...................... 0.42994% sandstall..................... 0.29587% tricksun...................... 0.29295% sunoffense.................... 0.24246% tricksand..................... 0.19585% rainoffense................... 0.19230% multiweather.................. 0.18630% trickhail..................... 0.12577% monoice....................... 0.11098% monofighting.................. 0.10574% hailoffense................... 0.09141% monoground.................... 0.06147% mononormal.................... 0.05646% monoelectric.................. 0.04504% gravity....................... 0.03761% monopoison.................... 0.03391% batonpass..................... 0.02323% monoflying.................... 0.02019% monosteel..................... 0.01778% monofairy..................... 0.01768% monobug....................... 0.01495% monograss..................... 0.00917% trapper....................... 0.00842% monowater..................... 0.00761% monofire...................... 0.00163% hailstall..................... 0.00101% rainstall..................... 0.00067% sunstall...................... 0.00014% sandoffense................... 0.00004% dragmag....................... 0.00000% Stalliness (mean: 0.139) -1.5|# |## -1.0|###### |########### -0.5|################### |#################### 0.0|############################## |#################### +0.5|################ |###### +1.0|#### |############ +1.5|## |# +2.0|###### | more negative = more offensive, more positive = more stall one # = 0.65%