weatherless...................71.66103% balance.......................42.31671% offense.......................41.55688% trickroom.....................20.33045% semistall..................... 9.62086% rain.......................... 8.81789% hail.......................... 8.07390% sand.......................... 7.33871% stall......................... 4.89417% sun........................... 4.18428% tailwind...................... 2.94927% hyperoffense.................. 1.61138% voltturn...................... 1.56489% monotype...................... 0.87388% tricksand..................... 0.52921% monodragon.................... 0.42898% trickrain..................... 0.29761% choice........................ 0.26360% rainoffense................... 0.24749% monofighting.................. 0.24481% trickhail..................... 0.18642% monopsychic................... 0.10199% sunoffense.................... 0.07894% multiweather.................. 0.07307% sandstall..................... 0.04627% monoice....................... 0.02349% mononormal.................... 0.01773% monoground.................... 0.01688% monoghost..................... 0.01624% monoflying.................... 0.01052% gravity....................... 0.00879% monoelectric.................. 0.00796% monopoison.................... 0.00138% monodark...................... 0.00127% batonpass..................... 0.00120% monosteel..................... 0.00107% monobug....................... 0.00048% monowater..................... 0.00045% tricksun...................... 0.00040% monograss..................... 0.00034% monofairy..................... 0.00023% trapper....................... 0.00019% monofire...................... 0.00006% hailstall..................... 0.00003% hailoffense................... 0.00000% rainstall..................... 0.00000% sunstall...................... 0.00000% sandoffense................... 0.00000% dragmag....................... 0.00000% Stalliness (mean: 0.184) -1.5|# | -1.0|### |########## -0.5|################ |################## 0.0|############################## |################### +0.5|#################### |### +1.0|## |############ +1.5|# | +2.0|### | more negative = more offensive, more positive = more stall one # = 0.71%