weatherless...................79.62671% offense.......................46.13607% balance.......................31.19516% hyperoffense..................13.42233% rain.......................... 9.68520% semistall..................... 7.37397% sun........................... 6.36792% trickroom..................... 4.18542% hail.......................... 3.55621% voltturn...................... 1.99985% stall......................... 1.87248% sand.......................... 1.00255% monotype...................... 0.87505% hailoffense................... 0.80796% choice........................ 0.50232% monosteel..................... 0.36336% sandstall..................... 0.33850% multiweather.................. 0.23858% monoghost..................... 0.17871% trickrain..................... 0.10322% monopsychic................... 0.07865% monodark...................... 0.07507% mononormal.................... 0.06490% monofairy..................... 0.06486% monowater..................... 0.03863% monofighting.................. 0.03863% monofire...................... 0.03840% monoelectric.................. 0.03766% sandoffense................... 0.03709% monoflying.................... 0.03527% rainoffense................... 0.01567% Stalliness (mean: -0.113) -2.0|# |## -1.5|###### |########## -1.0|########### |############# -0.5|############################## |######################## 0.0|###################### |################## +0.5|################# |###### +1.0|######### |###### +1.5|#### |# +2.0| | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.55%