weatherless...................95.58101% balance.......................33.91556% offense.......................27.39240% stall.........................15.82109% semistall.....................13.60129% hyperoffense.................. 9.26965% voltturn...................... 8.99139% hail.......................... 2.62825% sand.......................... 1.39713% hailoffense................... 1.03669% trickroom..................... 0.61040% monotype...................... 0.34762% rain.......................... 0.22523% sun........................... 0.17717% choice........................ 0.15005% sandstall..................... 0.12158% monofighting.................. 0.10124% monopsychic................... 0.06125% monoghost..................... 0.03384% monoground.................... 0.03125% rainoffense................... 0.03026% monowater..................... 0.01969% monoice....................... 0.01954% monodark...................... 0.01917% sunoffense.................... 0.01799% mononormal.................... 0.01713% monobug....................... 0.01713% monograss..................... 0.01343% tailwind...................... 0.01228% multiweather.................. 0.00880% gravity....................... 0.00717% monosteel..................... 0.00547% monofairy..................... 0.00381% monoelectric.................. 0.00245% sandoffense................... 0.00235% monopoison.................... 0.00221% monodragon.................... 0.00048% monorock...................... 0.00000% monoflying.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.517) |# -1.5|### |############## -1.0|############# |############### -0.5|############### |####################### 0.0|####################### |############################## +0.5|################### |################### +1.0|#################### |####################### +1.5|####### |### +2.0|#### |#### +2.5|######### |######## +3.0|##### more negative = more offensive, more positive = more stall one # = 0.37%