weatherless...................89.16169% offense.......................60.54657% hyperoffense..................25.21441% balance.......................14.07909% voltturn......................14.00703% rain.......................... 3.22671% hail.......................... 3.04218% sun........................... 2.37610% sand.......................... 2.32162% sunoffense.................... 1.47452% rainoffense................... 1.33919% monotype...................... 0.94200% trickroom..................... 0.50615% choice........................ 0.49385% sandoffense................... 0.45694% hailoffense................... 0.42707% monowater..................... 0.27065% semistall..................... 0.13533% multiweather.................. 0.12302% mononormal.................... 0.10369% monograss..................... 0.09490% monopoison.................... 0.08612% monoghost..................... 0.07733% tailwind...................... 0.07030% dragmag....................... 0.06327% monorock...................... 0.04921% monoground.................... 0.04921% monodark...................... 0.04569% monoice....................... 0.04569% monofire...................... 0.03866% monobug....................... 0.02636% monofighting.................. 0.02460% monodragon.................... 0.02460% stall......................... 0.02460% monoelectric.................. 0.02109% monofairy..................... 0.01406% monopsychic................... 0.00879% monosteel..................... 0.00879% trapper....................... 0.00879% monoflying.................... 0.00527% hailstall..................... 0.00176% Stalliness (mean: -0.623) |# -2.0|## |###### -1.5|########## |############## -1.0|################## |############################ -0.5|############################## |####################### 0.0|############## |######## +0.5|######## |# +1.0| more negative = more offensive, more positive = more stall one # = 0.61%