weatherless...................90.80788% offense.......................63.89207% hyperoffense..................20.40251% voltturn......................15.96340% balance.......................15.61100% hail.......................... 3.12449% rain.......................... 2.35552% sun........................... 2.04476% sand.......................... 1.75152% sunoffense.................... 1.29344% rainoffense................... 0.97213% monotype...................... 0.49176% trickroom..................... 0.45653% choice........................ 0.34450% hailoffense................... 0.29029% sandoffense................... 0.13549% monopoison.................... 0.09947% multiweather.................. 0.08091% semistall..................... 0.07734% monoghost..................... 0.06543% monowater..................... 0.05683% monodark...................... 0.05288% mononormal.................... 0.04877% tailwind...................... 0.04190% monograss..................... 0.03464% monoground.................... 0.03092% dragmag....................... 0.02890% monorock...................... 0.02480% monoice....................... 0.02098% stall......................... 0.01709% monofire...................... 0.01655% monofighting.................. 0.01476% monoelectric.................. 0.01070% monodragon.................... 0.00939% monobug....................... 0.00924% monofairy..................... 0.00635% monosteel..................... 0.00335% trapper....................... 0.00245% monopsychic................... 0.00194% monoflying.................... 0.00175% hailstall..................... 0.00035% Stalliness (mean: -0.559) |# -2.0|## |##### -1.5|######## |######### -1.0|############## |######################### -0.5|############################## |######################## 0.0|############## |######## +0.5|######### |# +1.0| more negative = more offensive, more positive = more stall one # = 0.67%