weatherless...................92.48125% offense.......................67.52718% voltturn......................19.18067% balance.......................17.65743% hyperoffense..................14.80104% hail.......................... 2.82780% sun........................... 2.01830% sand.......................... 1.48197% rain.......................... 1.19559% sunoffense.................... 1.12990% rainoffense................... 0.47789% trickroom..................... 0.20333% monotype...................... 0.16052% hailoffense................... 0.13319% monopoison.................... 0.09038% tailwind...................... 0.05601% choice........................ 0.05453% monoghost..................... 0.03439% sandoffense................... 0.02080% semistall..................... 0.01270% mononormal.................... 0.01151% dragmag....................... 0.00803% monoice....................... 0.00779% monoground.................... 0.00631% multiweather.................. 0.00492% monodark...................... 0.00260% monofighting.................. 0.00246% monograss..................... 0.00244% monowater..................... 0.00169% stall......................... 0.00165% monoelectric.................. 0.00040% monorock...................... 0.00021% monosteel..................... 0.00015% trapper....................... 0.00011% monofire...................... 0.00008% monodragon.................... 0.00008% monopsychic................... 0.00002% monobug....................... 0.00001% monofairy..................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.462) |# -2.0|# |#### -1.5|###### |##### -1.0|######## |################### -0.5|############################## |########################### 0.0|############### |######## +0.5|######### | +1.0| more negative = more offensive, more positive = more stall one # = 0.76%