weatherless...................95.18964% offense.......................69.12951% voltturn......................21.87532% balance.......................21.38456% hyperoffense.................. 9.48244% hail.......................... 2.28376% sun........................... 1.18754% sand.......................... 0.96414% sunoffense.................... 0.60941% rain.......................... 0.37556% rainoffense................... 0.24560% hailoffense................... 0.13362% monotype...................... 0.10750% tailwind...................... 0.09688% monopoison.................... 0.07270% monoghost..................... 0.03319% trickroom..................... 0.01253% choice........................ 0.00943% sandoffense................... 0.00445% semistall..................... 0.00298% dragmag....................... 0.00131% multiweather.................. 0.00065% monoice....................... 0.00062% stall......................... 0.00050% mononormal.................... 0.00047% monograss..................... 0.00028% monofighting.................. 0.00009% monowater..................... 0.00008% monoground.................... 0.00004% monodark...................... 0.00001% trapper....................... 0.00001% monodragon.................... 0.00000% monoelectric.................. 0.00000% monosteel..................... 0.00000% monofire...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% monoflying.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.362) | -2.0|# |## -1.5|#### |### -1.0|##### |################# -0.5|############################## |############################ 0.0|################### |########### +0.5|######### | +1.0| more negative = more offensive, more positive = more stall one # = 0.77%